CONCEPT / UNITY / XR
OVERVIEW
Near future use case scenario for Byzantine era open-air cistern.
Role
Research
Ideation
3D Design
XR Design
XR Development
Role
Research
Ideation
3D Design
XR Design
XR Development
Tools
Photoshop
SketchUp
Unity
Tools
Photoshop
SketchUp
Unity
Duration
30 hours
Duration
30 hours
How we can re-activate an archaic water reservoir in the middle of the historic metropolis?
The Mocius Cistern, part of the Byzantine-era water supply/aqueduct complex, is a very well preserved huge urban gap in Istanbul. The design concept aims to reactivate the cistern as a playful public plaza with advanced media interactions, p2p networks, and all forms of digital expression.
HISTORICAL BACKGROUND
Fertile Transformation Through the Ages
The Cistern of Mocius aka Altimermer Sunken Garden is an uncanny place in Istanbul with an interesting journey. It served as a open air cistern ( water reservoir ) to supply water for the inhabitants of Byzantine Constatinople. During the Ottoman Era it used for urban agriculture because of the incredibly fertile sediment at the bottom. It served as a "Sunken Garden" until 1970s and provided fresh vegetables for the inhabitants of Istanbul. Currently, this place used as a dull public park lost in the middle of the gargantuan urban sprawl.
What is next for Mocius Cistern aka Altimermer Sunken Garden?
This unique historical heritage deserves to be saved and needs to find its following form and function to sustain its long lasting evolution.
IDEATION
Labyrinth!
As the next step of this ever-evolving magical space, I choose Labyrinth which is a universal spatial form.
- Labyrinth is a sacred and archaic spatial form and idea.
- Labyrinth is a manifestation of a journey.
- Labyrinth ideally aligns with the aura of this uncanny space.
Labyrinth will be equipped with technologies that allow connection, interaction and creation for people.
Interactive Walls
The walls of the labyrinth contain high-tech features that build new communities around it.
Ludic Experience
Labyrinth is allow its inhabitants to invent interesting ways to interact with it and each other. It opens up playful possibilities with the help of technology.
PROTOTYPE
Under Construction
I am currently developing the Labyrinth in Unity. Stay tuned for more!